Publishers beware: Can other game developers copy Double Fine's Kickstarter millions?
Mon, 20 Feb 2012 06:12:26 -0800
For decades, there was one really successful financial model for making big, profitable games: a publisher providing project funding to a developer in exchange for a large share of any eventual profits. It's a model that's seen its share of disruptions in recent years, with direct game downloads and free-to-play, micro-transaction fueled games often succeeding without the need for a publishing ...
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